Rigging in Maya part 2

Yesterday we finished our Maya Rigging lesson learning how to use the reverse foot, the IK constrains and the painter to configurate which bones affect in a part of the mesh or another.

Advertisements

Posted on July 13, 2012, in Class Work. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: