Negotiated Studies: Cuppy texture
I’ve just finnished my main character texture.
At the beginnings I didn’t know how to do it, but David help me giving me a clue: “Use subsurface scattering (SSS)”. He was totally right.
I worked with it and the results were not too bad. But there wasn’t what I was looking for.
Then I realised that cakes have little holes instead of that roughness I put in. So I changed it. In addition I turned scattering levels lower.
I wanted my main character to look as a real cupcake, but I want a teddybear texture to. So I decided to try to achieve a velvet texture.
I hardly got it! Velvet texture achieved. I only needed to mix it with the previous texture…
And that’s it! A creamy-velvet-biscuit look!
To do the cherry I used a fresnel texture that makes the corners brighter than the center.
Here you can see an updated 360º view of this character: