Negotiated Studies: Texture&lighting

Texture & lighting process was finished yesterday! As you can see, the world has changed a lot from the layouts. I’ve achieved exactly the look I was looking for: A cartoonish world in a realistic illumination. All this thanks to Cinema4d.

All textures are flat coloured or painted for me in photoshop. To make the grass I used the same techique as the velvet texture, using a very little noise in the bump channel.

To optimize the render time, I used more bump mappings than displacement ones. I’ve only used displacements in some trunks. But breaded textures, meat, grass, stone, crowns… are textured using bump channel.


Posted on April 2, 2013, in Negotiated Studies. Bookmark the permalink. Leave a comment.

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