Negotiated Studies: Texture&lighting

Texture & lighting process was finished yesterday! As you can see, the world has changed a lot from the layouts. I’ve achieved exactly the look I was looking for: A cartoonish world in a realistic illumination. All this thanks to Cinema4d.

All textures are flat coloured or painted for me in photoshop. To make the grass I used the same techique as the velvet texture, using a very little noise in the bump channel.

To optimize the render time, I used more bump mappings than displacement ones. I’ve only used displacements in some trunks. But breaded textures, meat, grass, stone, crowns… are textured using bump channel.

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Posted on April 2, 2013, in Negotiated Studies. Bookmark the permalink. Leave a comment.

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