Category Archives: Negotiated Studies

Negotiated Studies production, finnished.

After several months of hard work, now I can introduce you my final production.

Thanks to all the people who helped me in this hard task, and everybody that made possible this unbelievable experience!

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Negotiated Studies: Definitive title

After several title changes, I know how my shot film will be called. If you remember, i’ve had lots of problems with the double meaning sentences. So I think that the best I can do is to avoid any reference to the cherry-cranberry-berry in his head and the fact of lose it.

Taking oher animation series as an inspiration I’ve chosen “Cuppy the Cupcake” as the final title.

There are several series and shorts which titles are the main charater name.

Cartell_cuppy

Planning for my month in Wales

Here is the planning for the next weeks. I don’t have a lot of work because I spent about 600 hours working at home.

Week 1: Finnish all the scenes + Do the blinks of the characters
Week 2: Do the credits & the opening
Week 3: Video Edition + Audio
Week 4: Final edition

Negotiated Studies: Pre-final animation finished

During those lasts days I’ve been working on my animation and now I can show you a pre-final animation of my short.

It’s a little longer than how it was supposed to be, but i think the length is so reasonable.

There are few changes to do in my opinion, the majority in the video edition but I have a month to do it.

There is a list of things that I will do during this month:

– Soundtrack&Audio

– Reedit some tempos, movements…

– The credits

– The last scene

-The blinks of the characters (in long shots)

-The final video edition

Negotiated Studies: Animation process

During weeks I’m being very, very busy animating my film. It’s a hard work and it seems that will never finish, but I have a lot of work done by now.

I can tell you that I have more than a half of the short in an advanced animation statement.

If you want to know exactly where I am, please check the Layout I posted few months ago. If the final tempos where the same, now I would be animation the 91th second (when he throws his creamy head to be a cup). But, is a little bit longer, so by now I have 135 seconds. (2:15). I think the final animation will have a duration of about 3 and a half minutes. 

Negotiated Studies: Animation references

Pocoyo, as you know is one of the strongest inspirations I have for my video. Here you can see one of its chapter to see how it moves. I want to achieve something similar, mixing normal movement with very fast and exaggerated actions.
Also, the face will change without any transitions, as Pocoyo’s does.

Negotiated Studies: Modeling-Texturing-Rigging process ended

At the end of April, I have all these things done:

– Environments modeled and textured. Lighting test is ok. I love how the world looks like. There is a big difference between the two worlds and it look nice when both are mixed.

– Characters modeled, textured and rigged. They look like the 2D drawings. I think had very clear ideas that have been captured by solving all the technical problems. They are alive and have personality.

With all this work done, I want to conclude this step of my project and start the animation one.

Please, if Glyndwr teachers see something that is wrong or have to be changed I would like you to contact me in order to change it.

I will understand that all is ok if I don’t have any answer in 4 or 5 days. I can’t be without working much time. There is less than two month to come back!

Negotiated Studies: Toashan’s animation test + facial expressions

In this post you can see the final version of the facial expressions, rig and some animation tests of Toashan.

The bones work well, and I feel comfortable animating Toashan with this skeleton.

I had some doubts about how constraints worked on C4D, but looking a few tutorials I’ve solve it.

I’m very happy about tethe results I’ve been achieving, are better than I suspected! ImageImage

Negotiated Studies: Cuppy’s animation test + changes in process

Some months ago, as you may know, I did two courses of cinema 4d, oriented to the motion graphics. (70h) and now I’m more used to the cinema 4d workflow than the maya’s one.

After doing it I thought to change the software to do my project and I decided to mix both software and use each one for different steps:

  • Modeling: Maya –> It was hardly everything modeled when I thought that. But I changed all vegetation for an other modeled in C4D (in conclusion, is modeled 85% Maya, 15% C4D)
  • Texturing: C4D–> Cinema is a great software to achieve great materials without download dozens of packs from internet. It has a very clean interface and you only need to see how different are the results when I render in Maya or C4D.
  • Rigging&Animation: Maya –> This is where I did a mistake. My intention was to rig and animate in Maya and then export it using .fbx format to C4D. The problem was that doing it the rig was to be done to a white character, and in every movement the character must be texturized. In addition, I tried to export and import .fbx files and it was a nightmare. Instead of this, I decided to rig and animate using C4D. Thanks to David Minguillon, who taught me to rig in Maya I could do the same in C4D.
  • Lighting and Render: C4D: It has a very easy interface and everything is very customizable.

 

In the following video you can see different test animations, as you can see the C4D rigging works as well as Maya one and the results are even better. In the C4D render you can see that complements (face, cherry and chocolate chips) are fixed to the mesh using constrains.

Negotiated Sudies: Cuppy’s bones and rig

In this post you can see the different bones, IK and controllers that will be used t oanimate my main character

It’s a very simplistic rig, but a very simplistic character doesn’t deserve a complex rig. I’ve been trying some movements and it works very well. 

I will publish some animation tests soon. 

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Skeleton

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Skeleton + controllers

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Skeleton + controllers + mesh

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Controllers + mesh